Connects RigidBody objects together or to some other object like a NumericalPath or Scrim; creates collisions and contacts to maintain the connection.

interface Connector {
    addCollision(collisions, time, accuracy): void;
    align(): void;
    getBody1(): RigidBody;
    getBody2(): RigidBody;
    getBoundsWorld(): DoubleRect;
    getChanged(): boolean;
    getExpireTime(): number;
    getName(opt_localized?): string;
    getNormalDistance(): number;
    getPosition1(): Vector;
    getPosition2(): Vector;
    isMassObject(): boolean;
    nameEquals(name): boolean;
    setChanged(): void;
    setExpireTime(time): void;
    similar(obj, opt_tolerance?): boolean;
    toStringShort(): string;
    updateCollision(c): void;
}

Hierarchy (view full)

Implemented by

Methods

  • Adds RigidBodyCollisions for this Connector to an array of collisions.

    Parameters

    • collisions: RigidBodyCollision[]

      the array of collisions to which to add the RigidBodyCollision for this Connector.

    • time: number

      simulation time when this collision is detected

    • accuracy: number

      distance accuracy: how close we must be to the point of collision in order to be able to handle it.

    Returns void

  • Aligns the RigidBodys connected by this Connector. See the documentation for the particular Connector for how the alignment is done.

    Returns void

  • Returns whether this SimObject has changed, and sets the state to "unchanged".

    Returns boolean

    whether this SimObject has changed

  • Returns the expiration time, when this SimObject should be removed from the SimList. This is intended for temporary SimObjects that illustrate, for example, contact forces or collisions.

    Returns number

    the expiration time, in time frame of the Simulation clock

  • Name of this SimObject, either the language-independent name for scripting purposes or the localized name for display to user.

    The language-independent name should be the same as the English version but capitalized and with spaces and dashes replaced by underscore, see Util.toName, nameEquals.

    The name should give an idea of the role of the SimObject in the simulation. This allows us to to treat an object in a special way depending on its name. For example, we might use the name to decide what type of DisplayObject to create to represent the SimObject.

    Parameters

    • Optional opt_localized: boolean

      true means return the localized version of the name; default is false which means return the language independent name.

    Returns string

    name of this SimObject

  • Returns the distance between attachment points of the bodies in the direction of the normal vector. This is equal to the dot product of the normal vector and the vector between the two attachment points.

    Returns number

    normal distance between attachment points of the bodies

  • Returns the position in world coordinates of the attachment point on body1.

    Returns Vector

    the position in world coordinates of the attachment point on body1

  • Returns the position in world coordinates of the attachment point on body2.

    Returns Vector

    the position in world coordinates of the attachment point on body2

  • Whether this SimObject has the given name, adjusting for transformation to the language-independent form of the name, as is done by Util.toName.

    Parameters

    • name: string

      the English or language-independent version of the name

    Returns boolean

    whether this SimObject has the given name (adjusted to language-independent form)

  • Sets the expiration time, when this SimObject should be removed from the SimList. This is intended for temporary SimObjects that illustrate, for example, contact forces or collisions.

    Parameters

    Returns void

  • Returns true if the given SimObject is similar to this SimObject for display purposes. SimObjects are similar when they are the same type and nearly the same size and location. Mainly used when showing forces - to avoid adding too many objects to the display. See SimList.getSimilar.

    Parameters

    • obj: SimObject

      the SimObject to compare to

    • Optional opt_tolerance: number

      the amount the object components can differ by

    Returns boolean

    true if this SimObject is similar to obj for display purposes

  • Returns a minimal string representation of this object, usually giving just identity information like the class name and name of the object.

    For an object whose main purpose is to represent another Printable object, it is recommended to include the result of calling toStringShort on that other object. For example, calling toStringShort() on a DisplayShape might return something like this:

    DisplayShape{polygon:Polygon{'chain3'}}
    

    Returns string

    a minimal string representation of this object.

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